Kassadin
Damage: | 59 (+3.9/level) |
Attack Range: | 150 |
Movement Speed: | 335 |
Armor: | 19 (+2.8/level) |
Magic Resistance: | 30 (+0.5/level) |
Health Points: | 576 (+105/level) |
Mana Points: | 400 (+87/level) |
Attack Speed: | 0.64 (+3.7%/level) |
Counter Information
1/4Kassadin's passive makes him strong against magic damage. AD attacks are much stronger against him. Kassadin is usually weakest prior to level six. Try to shut him down in the early game. Kassadin's ultimate can make him difficult to keep track of. Keep vision of him and report him as missing where appropriate. As Kassadin is dependent on AP, building magic resistance may prove effective.
Null Sphere Video
×11/10.5/10/9.5/9s Cooldown70/75/80/85/90 Mana
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Nether Blade Video
×7s Cooldown1 Mana
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.