Rumble
Damage: | 61 (+3.2/level) |
Attack Range: | 125 |
Movement Speed: | 345 |
Armor: | 31 (+3.5/level) |
Magic Resistance: | 28 (+0.8/level) |
Health Points: | 589 (+85/level) |
Mana Points: | 100 |
Attack Speed: | 0.644 (+1.9%/level) |
Counter Information
1/4Keep an eye on Rumble's heat bar - his passive means that he becomes silenced when the bar is full. Try to avoid bunching up with other team members in order to reduce the impact of Rumble's ultimate. Try to avoid Rumble's Electro Harpoon ability, which can often be dodged. As Rumble is dependent on AP, building magic resistance may prove effective.
Junkyard Titan Video
×Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter Video
×10/9/8/7/6s Cooldown180/220/260/300/340 Heat
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Scrap Shield Video
×6s Cooldown15/20/25/30/35 Heat
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.