Kindred
Damage: | 65 (+2.5/level) |
Attack Range: | 500 |
Movement Speed: | 325 |
Armor: | 29 (+3.5/level) |
Magic Resistance: | 30 (+0.5/level) |
Health Points: | 540 (+85/level) |
Mana Points: | 300 (+35/level) |
Attack Speed: | 0.625 (+3.5%/level) |
Counter Information
1/3Champions with strong displacements counter Kindred: Vayne's condem, Lee Sin's ultimate, and Poppy's charge, are just a few examples of abilities that can deny Kindred's ultimate. Kindred's weakness is sustained damage, and not bursty champs. Her ultimate can negate many burst combos, but a sustain damager can get Kindred at critical health, and continue doing damage past her ultimate. Wolf periodically hungers for the enemy's jungle camps. Keep your jungle warded, or smite wolf camp to keep your jungle safe. Punish them to deny permanent stacks, and perhaps even pick up a kill.
Mark of the Kindred Video
×Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Dance of Arrows Video
×8s Cooldown35 Mana
Kindred tumbles and shoots up to three arrows at nearby targets.
Wolf's Frenzy Video
×18/17/16/15/14s Cooldown40 Mana
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.