Bard
Damage: | 52 (+3/level) |
Attack Range: | 500 |
Movement Speed: | 330 |
Armor: | 34 (+4/level) |
Magic Resistance: | 30 (+0.5/level) |
Health Points: | 560 (+89/level) |
Mana Points: | 350 (+50/level) |
Attack Speed: | 0.625 (+2%/level) |
Counter Information
1/6Be aware of Bard's Cosmic Binding ability - try to avoid standing directly in the path of walls or units. Bard's passive heavily encourages roaming, so it might be worth waiting until he leaves the lane to engage. Note that whilst using Bard's Magical Journey, champions are still vulnerable to damage and CC. Be aware and ready for Bard's ultimate, which is fantastic for setting up team fights and punishing bad positioning. Bard's Magical Journey is one-way and so you can and should punish any mistakes he makes. Try to avoid bunching up with other team members in order to reduce the impact of Bard's ultimate.
Traveler's Call Video
×Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.
Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Cosmic Binding Video
×11/10/9/8/7s Cooldown60 Mana
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Caretaker's Shrine Video
×14s Cooldown70 Mana
Reveals a healing shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.